
not sure why that’s being triggered but it’s happened before with other builds in the past. get rid of stupid hit sound that happens when announcer says fight. make qc quad and powerrups glow for increased vis Unfortunately, the modder isn’t responding. the models can be found here: QCA (pueba) this was a huge step forward for the qc conversion, but the issue is i need someone who knows blender to spit out two more health models calling for different color mesh bmp’s to complete the health model conversions. The mega, yellow health, armors and shards are also by CbAqvq 191. The nailgun and railgun are from the modder CbAqvq 191 and i made modifications to their text files. No gameplay changes can be made, and vanilla q3 is missing a lot of the extras found in qc and unless someone does a recompile that’s basically qc using idtech 3, or if it’s possible to piggy back things such as “from the grave” and other qc aspects, then it most likely won’t happen. There’s probably a lot more i’m forgetting, however that’s the important stuff for now. figured out correct aspect for qc wep icons, again using canvas stretching trick. custom made logo512 (the menu background) custom nailgun weapon sound made in audacity using samples from qc. nailgun wall marks, and nail sprite from qcde replaces plasma sprite. reskinned AndehX’s quake 4 ammo boxes with carbon fiber modified vanilla hud with kairos font numbers.

qc sound conversion, with custom entries made in audacity that don’t actually exist in qc.


customized color coding for health pickups.
